Download e-book for kindle: Advanced Magic: BESM D20 Supplement by David Lyons, Michelle Lyons

By David Lyons, Michelle Lyons

ISBN-10: 1894938712

ISBN-13: 9781894938716

Complex d20 Magic offers avid gamers with a balanced, refined magic procedure for d20 process role-playing video games (including BESM d20). The ebook offers whole principles for a skill-based magic process, instructions on tips to effectively convert conventional d20 spells to be used with the complex procedure, and countless numbers of switched over and new spells for simple use.

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Additional resources for Advanced Magic: BESM D20 Supplement

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It retains any class features (other than spellcasting) that aren’t extraordinary, supernatural, or spell-like abilities. BANE ENCHANTMENT (COMPULSION) [FEAR, MIND -AFFECTING] CASTING DC: 17 # OF SLOTS: 1 RANGE: 50 ft. AREA: All enemies within 50 ft. /Caster Level SAVING THROW: Will negates (DC 12) SPELL RESISTANCE: Yes BANISHMENT ABJURATION CASTING DC: # OF SLOTS: RANGE: TARGETS: 44 2 Close (25 ft. /2 Caster Levels) One or more extraplanar creatures, no two of which can be more than 30 ft. apart DURATION: Instantaneous SAVING THROW: Will negates (DC 16) SPELL RESISTANCE: Yes A banishment spell is a more powerful version of the dismissal spell.

The effect grants a +2 enhancement bonus to the creature’s existing natural armour bonus. This enhancement bonus increases by 1 for every three Caster Levels above 3rd, to a maximum of +5 at 12th Caster Level. The enhancement bonus provided by barkskin stacks with the target’s natural armour bonus, but not with other enhancement bonuses to natural armour. A creature without natural armour has an effective natural armour bonus of +0. SPELLS 42 2 Touch Animal or tree touched Instantaneous Will negates (DC 16) Yes You awaken a tree or animal to humanlike sentience.

A creature subtype is not specific enough. Likewise, the specific alignment to be repelled must be named. Creatures of the designated kind or alignment feel an overpowering urge to leave the area or to avoid the affected item. A creature that makes a successful saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort reduces the creature’s Dexterity score by 4 points. DURATION: SAVING THROW: SPELL RESISTANCE: ANTIPLANT SHELL ABJURATION CASTING DC: # OF SLOTS: RANGE: AREA: DURATION: SAVING THROW: SPELL RESISTANCE: 36 2 10 ft.

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Advanced Magic: BESM D20 Supplement by David Lyons, Michelle Lyons


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